Twisted Thicket Island Guide

Go to Twisted Thicket if you’re not yet there.

That’s the member-only Lumberjerk outfit. Go right, until you get to the construction area. Apparently, it’s a “hard-hat area”, too. Talk to the official-looking dude in the white hat and sunglasses.

You’re job is to go into those scary woods, and track down the creatures. Do you do it? Of course you do! Go right, after the white hat guy, and you’ll come to this orange see-through tunnel. You can go up it.

Continue going up, and go right. Go down the stairs, and you’ll come to these scary woods you’ve heard of. Ready or not, here I come, creatures! Go right and enter the thicket. First, you’ll see something that looks like a glowing acorn.

Go right, a little, get the acorn (Lesovyk Rune is the official name) but then, a bunch of tiny dryads will come up, and clump to you, and carry you away if you don’t move fast. Most of Twisted Thicket is made of strategy and quick-thinking. To get past the dryads, but still be able to pass through the high trunks, you need to let some of the dryads pick you up.

This is just enough for your Poptropican to become a little lighter, so you can float past the trunks. Move quickly, however, because those dryads come fast. Also, remember that navigating is hard with dryads; the main advice is don’t stop moving. They’ll come at you and stick, if you do stop. Also, remember that they can pick you up, but they can also carry you down.

After the dryads, you get a small break. Just go up the branches.

After the branches, you’ll come to some green vines. This is just some vine hopping, don’t worry. Ignore those pesky elves chopping the vines down. Just avoid them, and go left.

Eventually, you’ll have to go up. Go up, ignoring the little elves.

As you go right, and try to hop on a vine, you’ll fall. But don’t worry, there’s a branch there to catch you, so when you land, you can get the Kobold Rune. Then you can keep on going right, up the branches, and right. Now you’ll come to four long vines, dangling in front of you. Don’t worry, this is a bit like Pole Climb. You need to think really fast, and move quick if an elf is there. Just climb, and jump.

Once you reach the top of the vines, you’ll be at the treetop. There is a sort of pattern involved here. Dryads will fly in a formation. This is the order in which you have to do it to get past them.

1. Jump. The dryads will make a loop once, then when they turn red, jump.

2. Duck. The dryads will, like the first time, loop, but this time they’ll come a little higher. Duck to avoid being stung.

3. Walk in when empty. The dryads will loop, and you need to walk in the center when there’s an opening. Then, walk out of the center, when there’s an opening again.

4. Walk in opposite way. This is the same step as the third, only now the dryads will be going the opposite way.

Repeat this pattern until you can go right. Next come… The trolls! For the first troll, jump on the little platform to avoid the boulder.

Then, go right, and when the boulder is ducked down, jump on his back to get to the upper level.

For the second and third trolls, you also just need to go platform hopping, to avoid the boulders when they come by you. When you’re finally at the last troll, jump on the platform and wait. Then, the boulder collapses on him!

Fail, troll. Jump on the boulder, and continue going up. As you’re going up, get the Jotunn Rune.

Now, beware the Nokken! It can turn invisible, but still, you can see it’s footprints. It’s tiny, red, glowing, evil footprints…

If you see this near you, move as fast as you can! Go right, avoiding the Nokken.

Caution: Just because you’re underwater doesn’t mean you’re safe. Those “currents” you see are actually the Nokken! Watch out for those currents! (bubbles moving in a speedy direction) Oh, and those green seaweed-like plants underwater could sting you a bit.

You’ll get the Nackrosor Rune.

The next part is the goblin part, which, like the dryads, is a sort of pattern. But, if you don’t move fast…

Remember to do low jumps for small objects, high jumps for tall obstacles, and don’t jump when there’s a little goblin hanging. Go right, quickly and fast.

Along the way, you’ll see the Dokkalfar Rune. Jump up there and get it. And then you’ll get to zipline, while the little goblin jump to their little deaths!

Okay. You get a break. After those dangerous dryads, evil elves, treacherous trolls, nasty Nokkens, and… I can’t think of any alliteration for the gnomes…. However, you do end up in front of a tree. A big one to be exact.

You’ll need to open that passage. Now, this is where those stones (excuse me, runes) come in. You need to click on the little shapes in the trees in the order you have found them (look in your items section for reference in which runes you got in order). The order is Lesovyk (the acorn), Kobold (the twig), Jotunn (the mushroom thing), Nackrosor (the tree), and finally the Dokkalfar (the stump), conveniently left to right order!

The branches will open up and reveal a secret passage. Let’s go check it out!

But when you walk in, there are a bunch of woodland creatures there. Knowing their bad reputation, you freak out. However, they look at you and do nothing, except for the Nokken, who’s dozing off.

However, after the camera pans on you, it goes to an elven girl, who WELCOMES you to their area.

Okay, now these creatures have got some ‘splaining to to. Go and talk to the girl and she introduces herself as the elf queen. She also says that this thicket is the last refuge of the magical world. Umm… there are unnatural things in other islands too, ya know. But, well, your world, I see. Hmm. Maybe this thicket isn’t as twisted as I thought before.

However, she mentions that this is all because of human construction, and you sport a concerned “I feel bad for you” frown.

You’ll ask “Humans forced you here?” She replies saying that the modern technology has destroyed their homes and took away most of its magic.

The orb is the source of the magic in the thicket. It’s the only way they could defend themselves, and it has to be protected.

Suddenly, as if on cue, ropes appear and humans start sliding down. It’s the lumberjerks! The official-looking dude from before, called the developer, returns and thanks you for bringing them to the heart of the forest. And that’s not a good thing. Cause they’re going to breach the thicket of its magical defenses and bulldoze this place to build this giant casino.

suddenly, one of the lumberJERKS swings his chainsaw and DESTROYS the orb!!! Okay, it’s freak out time.

A worker points out the magic that has been destroyed. The lumberjerks laugh, the queen is hardly stricken, and the developer says this:

With that, the lumberjerks and the developer pick up pieces of the shattered orb and take off.

After those jerks are gone, the Elf Queen will give you an amulet, saying it’s the last bit of magic in this realm. And also says that you must use it to stop the Developer and save the forest! released.

She’ll say to take the tunnel to stop the developer and the lumberjerks. Although all of those guys are developers, I want to separate the boss guy from them by calling him the developer. Then, she and the other woodland creatures turn to stone, left helpless without magic.  And that was when the Nokken woke up, finding he is now made of stone. The troll is even able to put on a sad face before he turned.

No! This can’t be! You know that. You run off to the right.

Three construction vehicles pass you right on by, and they’re heading for the thicket! You need to stop them! The camera will for a second turn to the wrecking ball, dangling helplessly. Now, it’s time to use that magic.

Wear the amulet by clicking Put on. Three icons will appear on the bottom left of your screen. One will have the image of a dryad, one of a gnome, and one of a troll. If you click on the dryad, leafy wings will sprout and you can fly (again)! If you click on the gnome, you have the speed of Speeding Spike of Super Power Island, able to catch up to those speedy vehicles (and sport a patched hat while doing so!). If you click the troll, you grow in size and have their strength. Okay, you need to use those powers strategically.

First, use Gnome Speed to catch up to the wrecking ball vehicle. Once you’re on top of the vehicle, use Troll Strength and push on the little crane thing that goes up. It’ll be pushed down thanks to your strength. Then, use Dryad Flight to reach the top of the crane where the wrecking ball is and pull the lever. The wrecking ball will land on the bulldozer, conveniently. Jump down and use Troll Strength and click on the wrecking ball. You’ll throw it at the neighboring right vehicle, where a lumberjerk guarding the fuse box will be knocked over.

Now, use Gnome Speed again to reach the orange vehicle and jump on top of the fuse box. Use the Troll strength again and click on the fuse box, and you’ll destroy it! This causes a chain construction vehicle accident. You’ll jump up to the driver’s door and stomp the Developer out of his seat. You’ll return yourself back to your normal human self and the Developer apologizes.

(And that, kids, teaches us a very important lesson about the forests and the environment!)

To prove his apology is true, he gives you the shards of the orb back! Yay!! Now, you’ll need to return these things to the Elf Queen to restore everyone back from stone!

You’ll arrive back at the heart of the forest and use the orb. The area will shine for a second…

…and the orb returns to its rightful place! Turning all the creatures back to normal!  Well, the Nokken goes back to sleep…

The Elf Queen is awake again and you kindly return the amulet. She thanks you for returning the orb and saving the forest. With that, she gives you the island medallion! Congratulations! You’ve defeated Twisted Thicket’s main plot!

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